Just to clarify though, the actual tools do seem to work in the editor. I can import my Source materials and maps just fine. It's just the compile step that fails.
Jamberoonie
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A member registered Nov 11, 2017
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Hi.
Trying out Unreal for the first time, so it's quite likely I'm doing something wrong. It seems that just adding HammUEr as a plugin causes the compile to fail. I'm using "HammUEr 1.8 Alpha 3 for 4.18" and my Unreal version is 4.18 (4.18.0-3709383+++UE4+Release-4.18)
When trying to compile, I get "ERROR: Could not find definition for module 'HammUErRuntime' (referenced via Test.uproject -> HammUEr.uplugin)"
The simplest way to reproduce is start a new project (blank or FPS) and compile from in-editor. It will succeed. Then add HammUEr as a plugin, restart the editor and compile again. It will fail.
Am I perhaps missing some extra step needed to compile code?
Thanks